Health News

family-funAlthough no exact formula for marital bliss exists, a University of Missouri researcher has found that husbands and wives are happier when they share household and child-rearing responsibilities. However, sharing responsibilities doesn’t necessarily mean couples divide chores equally, said Adam Galovan, a doctoral student in the MU Department of Human Development and Family Studies.

“Sharing can mean something different to every couple,” Galovan said. “It could be taking turns changing diapers or one parent watching the children while the other prepares dinner. Doing things together and having mutual, agreed-upon divisions of labor benefitted both spouses.”

Galovan and his Brigham Young University and Utah State University colleagues surveyed 160 heterosexual couples to see how the parents divided household responsibilities and how those chores affected the husbands’ and wives’ relationships. The couples were married for an average of five years and had at least one child age five or younger. Most of the parents were between 25 and 30 years old, and about 40 percent of the women had full- or part-time jobs.

“The more wives perceived that husbands were engaged in routine family work tasks, the better the relationships were for both partners,” Galovan said. “Wives in our study viewed father involvement and participation in household chores as related. Doing household chores and being engaged with the children seem to be important ways for husbands to connect with their wives, and that connection is related to better couple relationships.”

The bonds between fathers and their children also contributed to couples’ marital satisfaction, Galovan said.

“When wives felt their husbands were close to their children, both spouses reported better marriages,” said Galovan. “The father-child bond was particularly important for wives.”

Couples should realize that transitioning into parenthood requires an adjustment period, and it is normal for husbands and wives to feel stressed, Galovan said. To counteract the stress, he recommends that parents make each other a priority.

“Find ways to connect throughout the day, even if it’s just doing dishes together or watching a movie,” Galovan said. “These simple connections in daily life seem to enhance couples’ marital satisfaction and improve the quality of their relationships.”

University of Missouri , Columbia:The study, “Father Involvement, Father-Child Relationship Quality, and Satisfaction with Family Work: Actor and Partner Influences on Marital Quality,” was published in the Journal of Family Issues. The Department of Human Development and Family Studies is part of the MU College of Human Environmental Sciences.

What Attracts People to Violent Movies?

Violent movie posters, Chor Bazaar, Mumbai, India.JPG

Image: gruntzooki Flickr

Why are audiences attracted to bloodshed, gore and violence? A recent study from researchers at the University of Augsburg, Germany and the University of Wisconsin-Madison found that people are more likely to watch movies with gory scenes of violence if they felt there was meaning in confronting violent aspects of real life.

Anne Bartsch, University of Augsburg, Germany and Louise Mares, University of Wisconsin-Madison, will present their findings at the 63rd Annual Conference of the International Communication Association. Their study examined whether these serious, contemplative, and truth-seeking motivations for exposure to violent portrayals are more than just an intellectual pleasure. They invited a large binational sample from Germany and the US (total of 482 participants), ranging in age from 18-82, and with varying levels of education. Participants viewed film trailers featuring different levels of gore and meaningfulness, and rated their likelihood of watching the full movie. They also indicated their perceptions of the film (how gory, meaningful, thought-provoking, suspenseful, etc.).

Earlier studies have suggested that audiences are not necessarily attracted to violence per se, but seem to be drawn to violent content because they anticipate other benefits, such as thrill and suspense.

These findings suggest that such hedonistic pleasures are only part of the story about why we willingly expose ourselves to scenes of bloodshed and aggression. Some types of violent portrayals seem to attract audiences because they promise to satisfy truth-seeking motivations by offering meaningful insights into some aspect of the human condition.

“Perhaps depictions of violence that are perceived as meaningful, moving and thought-provoking can foster empathy with victims, admiration for acts of courage and moral beauty in the face of violence, or self-reflection with regard to violent impulses,” said Bartsch. “Examining the prevalence of such prosocial responses and the conditions under which they occur offers a theoretically intriguing and socially valuable direction for further work.”

?University of Wisconsin-Madison

I am a huge fan of Jonathan Fields and The GoodLife Project.Today he interviews Alisa Vitti.This is a fascinating look at how hormones influence our lives. We should all be able to take care of our bodies in a way that doesn’t involve drugs, extreme dieting, or surgery.

Check out Alisa Vitti’s new book WomanCode: Perfect Your Cycle, Amplify Your Fertility, Supercharge Your Sex Drive, and Become a Power Source The WomanCode protocol gives women from their teenage years to perimenopause the keys to unlock their hormone health.

playing-video-games

Photo by Jaren Wilkey

A new study suggests that people get frustrated when they are offered the opportunity to cheat or steal and that chance is then taken away from them.

Other studies have shown that blocking people from achieving their positive goals increases frustration, which is not surprising. But this is the first to show that even denying people the chance to commit forbidden behaviors can increase frustration.

That’s not all. The researchers also found that people who are frustrated in their attempts to cheat or steal are more likely than others to be attracted to violent video games.

“We made new discoveries in what makes people frustrated and aggressive, but also what people do when they’re feeling this frustration,” said Brad Bushman, co-author of the study and professor of communication and psychology at Ohio State University.

“Our results help us understand why people are attracted to violent entertainment in the first place – they feel they can take out their frustration virtually.”

Bushman conducted the study with Jodi Whitaker, a graduate student at Ohio State, and Andre Melzer and Georges Steffgen of the University of Luxembourg.

Their results appear online in the journal Psychological Science.

The researchers conducted two experiments. The first involved 120 male college students, who were given 30 minutes to complete a multiple-choice history exam. They were told that those who did well on the exam would earn chocolates or apples (their choice).

All of the participants were given the exam in an envelope. But half of them received a completed exam with a score of 100 percent marked at the top – the test had no name on it, so they could claim it as their own.

After five minutes, the experimenter interrupted participants and said: “Sorry, I gave you the wrong copy of the exam.” The participants handed back their exams in the envelope, and were given another envelope with the exam. This exam was also either scored 100 percent or left blank.

Of those who initially were given the chance to cheat on the exam, half still had the chance to cheat, while that chance was withdrawn for the other half.

After turning in their tests, the students waited to receive their grades.

The question was: How would those people who lost their chance to cheat react? To find out, the students were told they could complete a brief study about video games while they waited for their test results.

Participants read descriptions of eight fictitious video games, four violent and four nonviolent, and rated how much they wanted to play each game on a scale of 1 (not at all) to 10 (extremely).

Those students who had the chance to cheat withdrawn were more attracted to the violent video games than those in the other two groups (never had a chance to cheat, or had a chance to cheat the entire time). The latter two groups did not differ in their attraction to violent video games.

None of the three groups differed in their attraction to nonviolent games.

Bushman noted that none of the students admitted to cheating, or having the chance to cheat, even though they did cheat (as evidenced by their scores). But the students who were denied the chance to cheat obviously had a different view than others on their video game choices.

“Because violent video games permit aggression, they may be especially attractive to people who experience frustration,” Bushman said. “We believe students felt frustrated when they didn’t get a chance to cheat on the test.”

The researchers looked more closely at the link between frustration and attraction to violent video games in a second experiment that included 141 male college students. This experiment involved stealing rather than cheating. Students used a bowl of quarters to demonstrate their estimate of how many coins would weigh the same as an object.

In a similar setup to the first study, some students had the opportunity to steal coins, while others had that opportunity taken away from them. The remainder never had the opportunity to steal.

Afterwards, the students completed a “mood” form, in which they were asked to rate on a scale of one to five how much they felt various feelings, including frustration. They then rated how much they wanted to play the same eight fictitious video games used in the first study.

First of all, students who did have the chance to steal tended to do so – an average of between about one and three quarters, depending on their level of access, Bushman said.

Those who had the chance to steal withdrawn from them showed higher-than-average levels of frustration than those in the other two groups – and they were more likely to be attracted to the violent video games.

“The prevention of taboo behaviors like stealing produces frustration, just as does the prevention of more desirable goals,” Bushman said. “This is a new finding that adds to our understanding of what causes frustration and aggression.”

The results also help explain the appeal of violent video games.

“Many people believe that violent video games are a kind of catharsis, allowing them to alleviate angry feelings,” he said. “Research findings suggest this isn’t true, but that’s part of the appeal to many people.”

Ohio State University